Friday, July 20, 2012
Tuesday, December 27, 2011
Heres a new personal matte painting project i just finished. I plan on possibly turning it into a 3D projection setup if I ever get some more free time lol. I realize that I havn't posted in a while but i hope to make a habit of putting out new work regularly from here on out. For those of you that didn't know i have an Online Portfolio set up. Feel free to go and check out my demo reel, as well as some other work ive done. the url is (www.digicompz.com).
Friday, May 7, 2010
Guess What time it is! Yup you guessed right, time for another post. Today im going to be showing off one of my favorite models that ive done thus far. It is my very first high resolution character model. I made this during my character design and creation class. I will be posting a ton of photos. A few photos are of the critiques i received from teachers as i was creating the model. Proof that no one knows everything and that there is always room for improvements. The rest are snapshots of each piece of my model in normal and smoothed mode as i was creating them during the project, and finally some renders of my finished character from different views.
Thursday, May 6, 2010
WARNING! There is a new blog post approaching! This next few posts will be a series of renders i did during my Shading and lighting class. For the first few labs we were given a pre-built model of a house. We were then told to add lights to the scene based off of certain criteria, or theme they gave us during that particular lab. We also had to set up our camera into the scene and adjust the focal length to get the best effect.
Hey everyone! Ive decided that the next set of class projects I'm going to show off, is the scenes i made during my model creation class. The snapshots I'm going to show are of a couple simple environments we had to make. we were told to model all the props in each scene as well. By the way these next few scenes are pretty much the first models i have ever really done. On another note however i feel that i gained a better understanding of how maya works as i went through these projects, and feel that by comparing my final project for this class to the original lab assignments i completed earlier on the difference in quality is obvious. Which definitely helps justify the statement "practice makes perfect".
Wednesday, May 5, 2010
So i lied. I posted 13 clips. I also lied about being able to loop my videos.... yeah found that out after uploading for an hour haha. The next video I'm posting is a 3D animation. It was a good follow up because it still utilises all the principles of animation. Only in this case its a bit longer and a little bit more interesting.
Hey, people of the web! I wanted to post this message to let you know whats about to come above. Shortly i will be posting a series of 12 quick, but fun little 2D hand drawn animations i did. The clips are very short because the point of these exercises were to utilise the 12 principles of animation as simply and efficiently as possible. I recommend hitting (command + L key, for the MAC and i believe ALT +L key on the PC ) before you watch the videos to put them on a temporary loop before viewing them. The loop allows you to better understand and interpret the animations, because they are only a few seconds long. Enjoy! By the way feel free to comment on any of my past, present, or future posts I love getting feedback on my work. After all being critiqued is what makes us artists better at what we do.
Wednesday, April 28, 2010
Hey Everyone! I just wanted to finally post a quick final render of the PS3 Dualshock controller that i modeled this month. I plan to post a step by step walk through of my work-flow during this project in the near future, so keep an eye out for further updates to the blog. There should be screen shots to go along with the work-flow descriptions, as well as some good wire-frame on shaded renders as well.